I managed to recognize The Rainbowmonkey's deconstructed comic characters titled "Cartoon Particles" relatively easily, but I have an inkling this is because of my recent Seasons 1-3 binge of Ducktales over the course of the last month (what can I say, I own all the DVD's.) How many can you recognize without revealing the inputs?
Most of you out there know that I tend to have a few strong opinions when it comes to the videogame industry and women. The last opportunity I had to explore these ideas publicly was with my post about "Girl Gamers" back in ye olde days of Destructoid, but unfortunately since I haven't really taken any time to sit back and reasses how I feel about the situation aside from small conversations with others who share my sentiment.
Thankfully there are folks out there like my trusty colleague Leigh Alexander over at Sexy Videogameland, who recently helped Daniel Floyd put together this video concerning videogames and the female audience. I think the discussion here is really terrific, and covers a large arena of theories as to why the game industry is as male-centric and testosterone fueled as it is today:
The only point where I have to quickly disagree with is Daniel's nod to Ubisoft for developing games marketed to young girls. Don't get me wrong, I'm all for bringing girls up as gamers ( I turned out alright... right?), but there has got to be a better way to expose women to gaming outside of painfully stereotypical titles like Imagine Babyz and My Weight Loss Coach. I mean, come on.
Here's a little animated .gif of Prince of Peugeot for your Monday morning, with a larger and more colorful version here. Lord, what I would have given to have the occasional drive-by Peugeot available when fighting some of these guys in the original game!
I know you Lost fanatics out there would pick this baby up in a heartbeat. The bigger question is, what are the selling features of a Lost NES game? My ideas below, but please, I could use some help from all you Losties. Oh and uh, **spoilurz** be up ahead, so you know, be weary:
Shadow Level: Play in complete darkness and try to find what literally lies in the shadow of the statue
Bonus side-quest: Play as Bram and find Miles a fish taco.
Play as Locke for infinite lives
Play as the Smoke Monster for Kirby-like abilities of assuming other characters' identities
Play as Sayid to unlock the mini-game Shoot the Ben
I'm at work so that's all I've got for now people. ¡Ayúdame!
According to Dazed Digital's interview with fashion designer Timothy James Andrews, his most recent collection titled "A-BLOCK-A-BRICK-TOE" is inspired by everything from Transformers, Mel Gibson's Apocolypto, and most notably Tetris. As is demonstrated in his piece above, Andrews works crystal patterns into his collection to create a colorful homage to Tetris, saying that he "...had great fun placing the beads together in a pattern, almost like playing the game!"
If it came between Andrew's outfits and Giles Deacon's Pac-Men heads, I'd probably choose the former to supply my wardrobe of high-end retro game fashion. What can I say, crystal pixels are pretty hot stuff.